
Wink Slave can now be activated from the combos “PKP*” and “PKK*” for the weapons “G-Pillar”, “Dead End Express” and “Cassiopeia”.*P is Punch, and K is Kick. Weapons “Simoon”, “Tartarus” and Viola’s Charge Attacks can now continue to hold charge, even if dodged or blocked. Adjustments made to prevent Viola’s evasive input and Cheshire’s summoning input from activating Assault Slave while maintaining invincibility if they are used in rapid succession. If the Block input is used repeatedly, the granted Witch Time duration will decrease. Now, combo can continue (with Dodge Offset) when player uses Block to activate Witch Time. Now, when block is activated when player is attacked, player will receive damage effect, but block will succeed and activate Witch Time. The allotted duration of Witch Time, and its activation window have been lengthened. Added an additional animation when Witch Time takes effect, making its activation easier to realize. Block activation window added after releasing Block (during the release animation). Adjusted Viola’s activation window for “Block” and activation conditions for Witch Time. Bayonetta 3 Ver 1.2.0 patch notes Combat Adjustments
Here’s the patch notes for Bayonetta 3’s latest update, care of Nintendo Support.